When they travel in packs like this, you need the lowest barriers possible in order to get the biggest success.” They want to play games with their friends. What we’re seeing these days is as more people are coming online and more people are playing, people travel in packs. “When you’re in a subscription game, the barrier was you had to get one person to subscribe to the game and then they’d play, make friends and stick around. “Back when online games were young, people would go online and make online game friends in their games,” he explains. To that end I spoke to Trion Worlds CEO Scott Hartsman and Gameforge CEO Carsten Van Husen - two gentlemen with a wealth of experience in both MMOs and F2P conversions - to find out whether ditching the sub fee really is the right path for an MMO to take, or if it’s a fallacy that such a move can change the game’s fortunes. But as Star Wars: The Old Republic’s first crack at its free-to-play conversion shows us, such a change is far from straightforward. Steering toward the issue in a recent interview with creative director Paul Sage I was told “no comment”, so unfortunately I’ve no more official insight than you guys. The truth is, I don’t know if ESO will ditch its sub fee. When it eventually was confirmed that, yes, the game would require a monthly subscription, the debate seemed to intensify rather than lessen, and has continued to do so ever since launch in the face of console delays and a mixed reaction to endgame design. Huge swathes of people proclaimed ESO was dead in the water if it launched requiring a monthly fee, while a smaller subset quietly countered that such a move was needed for the title to succeed.
The elder scrolls online free to play pc series#
From the moment it was announced the next entry in The Elder Scrolls series would be an MMO, the prospect of the game demanding a subscription fee has been an intensely debated topic.